Monday, October 26, 2009

What To Do If Your iTunes Gets iHacked...

Please make sure you watch your iTunes receipts/charges. In the last week or so someone somehow started using my iTunes account to purchase music illegally. Yep, I got iHACKED! Fortunately I only got 2 bills worth around 75 bucks but if I hadn't been paying attention it could have been much worse. So make sure you read those statements!

If this happens to you immediately change your password and remove your credit card information from the iTunes site/app. You do this by:
  1. Clicking on the store menu while in iTunes and then selecting the "View my account" menu item. From there click "Edit" on the main screen where it says "Payment Information" and select credit card type "None".
  2. Next change your password. In the same "View My Account" screen click "Edit Account Info." That will take you to a screen where you can change your password.

Ok, now that you've protected yourself you need to get your money back. Unlike Amazon or Zappos contacting support and reporting the fraud DOES NOT lead to a refund. They will direct you to your credit card company to refute the charge. I did this and it appears to be successful (I found it disappointing that Apple didn't just take care of this for me).

As a side note, when shopping online make sure you have a credit card company that takes responsibility for stuff. Amex has always been great and I'm sure other good companies exist as well.

UPDATE:
Looks like I'm not alone here. This blog reads like I could have written it.

5 Hints You're Using A Map When You Should Be Using a Cache?

When developing software in Java one almost always ends up with a few maps that contain keyed data. Whether it's username -> conversational state, state code -> full state name, or cached data from a database. At what point do you move from a basic Map (or one of it's more fancy variants like LinkedHashMap subclasses or ConcurrentHashMap) to an open source, light weight cache like Ehcache?

Here are 5 quick things to look for:

5) You've built your own Map loader framework for bootstrapping and/or reads triggering loading
4) You need to be able to visualize and/or control your Map via JMX or a console. For example you want to watch the hit rate of your Map or track the size of your Map.

3) You're hacking in "overflow to disk" functionality and or persistence for your Map in order to handle memory pressure and/or restartability.

2) You're hacking in special behavior to cluster Maps when you scale out. This includes things like writing your own invalidation and/or replication solution over jms or RMI

1) You find yourself implementing your own eviction strategies.


Avoid The Slippery Slope:

It's a slippery slope. First you add in one feature, then another, and next thing you know you've reinvented the cache wheel. No point in doing that. There are great caches out there that are apache licensed, light weight and have the above features you need and more.


To learn more about Ehcache check it out at ehcache.org »

Friday, October 23, 2009

Excellent Blog On Code Smells...

This is a really good/short blog that highlights some code smells that everyone should look out for. It's not a complete diary or anything but when I read it I felt like it could have been written by me.


He also has a follow on which I agree with.


Improved Web Browsing By Controlling Flash

I have a few pet annoyances when surfing the web.

* I find it disruptive to have audio play when I hit a web page (though I usually keep my sound off)
* I don't like when video plays automatically when I hit a web page.
* I don't like when my computer heats up and the battery drains when I'm not doing anything just because
I left a web page/tab open.
* Some pages that look rather slim take a disproportionately long time to load (there are lots of reasons for this but flash seems to be one of them)

Turns out that I was able to mostly solve those problems by using one of the many flash control
plugins. I surf on Safari for the most part so I went with ClickToFlash. FireFox has FlashBlock which I haven't tried.

The way it works is it shows you frames where flash usually should be. If you want to see what is there then just click on the box and it loads the real flash. It has many other nice features around content but the important one is the one I described.

I have to say, when I installed this thing I was absolutely amazed by how many things that looked like regular adds and images were actually flash. You will be astounded. Gotta wonder what these companies are doing with flash when they are showing a static image? I didn't take any official benchmarks but after installing I noticed an increase in battery life and decrease in heat on my computer. This experience makes me actually believe (didn't really at first) Apple's battery/cpu excuse for not supporting flash on the iPhone.

If your like me and only want flash when you want flash. Try it out.


Friday, October 02, 2009

Distributed Coherent EhCache In less than 5 Minutes...

Need a fast clustered/persistent cache? Ehcache, the ubiquitous cache built into Spring, JBoss and Grails can be configured to provide those features in under 5 minutes using this brief tutorial.

A Brief Digression Into The Why

Why do I need a persistent scaled out cache? The main use cases for a clustered/persistent cache are:
    • I'm using hibernate and it's pounding the database or it's too slow. Use a coherent second level cache to deflect load off the database, reduce latency without getting stale data.
    • Have a bunch of intermediate data that doesn't belong in the database and/or is expensive to store in the database that I want to keep in memory. Problem is if a node goes down or if someone asks for the data from another node the data is lost
    • I'm already caching but I have to load data over and over again into every node even though hot data for one node is hot for all (Known as the 1/n effect). If the data is cached for one node it is cached for all.

    Steps:

    1) Download the latest Ehcache www.ehcache.org

    2) Put the following jars in your class path (all included in the ehcache kit):
    ehcache-core.jar - Core Ehcache
    ehcache-terracotta.jar - Terracotta clustering
    slf4j-api-1.5.8.jar - Logging API Used by Ehcache
    slf4j-jdk14-1.5.8.jar - Implementation of the Logging API

    3) whip up some cache code:

     package org.sharrissf.samples;

    import net.sf.ehcache.Cache;
    import net.sf.ehcache.CacheManager;
    import net.sf.ehcache.Element;

    public class MyFirstEhcacheSample {
    CacheManager cacheManager = new CacheManager("src/ehcache.xml");

    public MyFirstEhcacheSample() {
    Cache cache = cacheManager.getCache("testCache");
    int cacheSize = cache.getKeys().size();
    cache.put(new Element("" + cacheSize, cacheSize));
    for (Object key : cache.getKeys()) {
    System.out.println("Key:" + key);
    }
    }

    public static void main(String[] args) throws Exception {
    new MyFirstEhcacheSample();
    }
    }



    4) Whip up some quick config

     <?xml version="1.0" encoding="UTF-8"?>

    <ehcache xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:noNamespaceSchemaLocation="ehcache.xsd">

    <terracottaConfig url="localhost:9510" />

    <defaultCache />

    <cache name="testCache" eternal="true">
    <terracotta clustered="true"/>
    </cache>

    </ehcache>



    5) Download Terracotta

    6) Start the terracotta server in the bin directory with the start ./start-tc-server.sh

    Now just run that Java snippet a few times and see your cache grow.

    Tuesday, August 18, 2009

    Welcome EHCache Community

    I'm excited to be welcoming Greg Luck and the EHCache community to the Terracotta family. EHCache is an extremely useful/usable product and nearly ubiquitous in the caching space. Greg has spent years solving the important real world problems associated with building highly performant applications. The Terracotta Dev team is very much looking forward to helping accelerate EHCache's development as well as provide the best possible integration with the Terracotta product family.

    EHCache will remain under the Apache 2 license and we have created the beginnings of a new website at www.ehcache.org. Greg will continue to drive EHCache's vision and direction, as well as being highly involved in it's development. He will also be instrumental in helping Terracotta to define and build out our caching strategy as a whole. His vision, as well as the EHCache community's help are essential in allowing us to together take these products to the next level.

    We see a great future of product offerings for your desktop app, on your servers and in your cloud solving the scale/performance problems of today, tomorrow and beyond.

    Wednesday, August 12, 2009

    Distributed Data Structures: ConcurrentDistributedMap

    Concurrent Distributed Data Structures?

    Many challenges exist when developing a high scale multi-node application. Our goal at Terracotta is to take on those challenges in ways that remove them from the plate of those architecting and developing applications and place them squarely on our shoulders.

    In order to accomplish such a lofty goal we first had to create some core pieces of infrastructure on which many higher order abstractions could be built. One such "piece" is our ConcurrentDistributedMap. This data structure is a fundemental piece of our Distributed Cache, our Hibernate product and our Web Sessions product and is also available for use in custom solutions for those using Terracotta as a platform.


    Challenges and Tradeoffs

    Developing a data structure that is Distributed as well as Concurrent and Coherent has very different trade-offs from developing for a single JVM. If one took a standard concurrent data structure like ConcurrentHashMap and just clustered it "as is" one would likely run into performance and memory efficiency issues. Even a really cool concurrent data structure like Cliff Click's Non Blocking Hash Map would not do well if one used the algorithms without thought in a coherent cluster.

    The challenge is that the trade-offs change when you add the latency of a network and data locality in the middle of the game. In normal concurrent data structures you care about:

    - How long you hold locks
    - How much is locked while you hold it.
    - CPU usage
    - Memory Usage and Object creation

    In the clustered case you add the following:

    Lock locality - Is the lock you need already held on the local machine or do you need to go get it over the network. If you need to go get it how long does that take. While a little of the question of "How long does it take to get the lock" exists on a multi-cpu single machine it's not nearly to the same degree.

    Data locality - Is the data I need already local or do I need to go get it. If I need to get it how long does that take

    Data change rate - How much clustered data am I changing and how long does it take to send it around? Also, do I send it around?

    Data size - In a clustered world one often uses data structures that don't fit entirely in a single node. One has to take pains to control the size and amount of the data in each JVM for efficiency.

    There are other implementation specific/point in time issues like number of locks and their cost but those can mostly be optimized away at the platform level.


    Single JVM ConcurrentHashMap

    ConcurrentHashMap adds concurrency by collecting groups of entries into segments. Those segments are grouped together both from a lock perspective, they share a lock, and from a physical space perspective, all entries in a segment are generally in one collection. In a single JVM the only risk of sharing a lock between the entries is that one can contend on the in-memory speed look-ups. This is a very effective way to handle large numbers of threads making highly contended gets and puts to the map. If one runs into contention with this kind of data structures one can just up the number of segments in the Map.


    Concurrent Map In A Clustered World

    In a clustered world problems occur with a data structure like this. First, getting a lock or an object can be either in-memory speed or take many times in-memory speed depending on whether it has recently been accessed locally. In some cases this is no problem and in some cases it's pretty bad. It's also a space issue. If a segment is brought in as a whole and it's entries are in that segment strictly because of it's hashCode then the natural partitioning of the app's usage won't help save space by only loading the entries needed locally. Instead it will load the needed objects and anything else in it's segments. This elimenates the benefits of any natural or forced locality that occurs in a multi-node application.


    Use-Case Analysis

    In order to highlight some of the pro's and con's of CHM (ConcurrentHashMap) I'm going to vet it against a few use-cases.

    Use-case 1 - An 8 node app sharing a clustered ConcurrentHashMap

    All the data in the map is read only and it's used in all nodes evenly and the data fits entirely in a single JVM's heap.

    GOOD NEWS! you will be fine with a regular clustered ConcurrentHashMap. Lets look at why.

    1) All data will be loaded everywhere so unnecessary faulting (the act of pulling a data item into a node) won't be happening
    2) All locks will be read locks and will be local everywhere so your latency will be nice and low (Due to greedy locks)
    3) Won't have contention on the segments because reads are pretty much concurrent

    Use-case 2 - The same as use-case 1 but now the map data is bigger than memory and you have a sticky load balancer.

    Some good and some bad:

    1) Since data is batched into segments by hash code and your load balancer hashes on something completely different than your map hashes on you will end up loading data into each node that is not needed. This is a result of the ConcurrentHashMap segmenting strategy.

    2) Locks will still be fine because it's all read and read locks are very concurrent so segment contention won't be an issue.

    So the memory manager may be doing unnecessary work and whether you will be in trouble depends on how big the ConcurrentHashMap is

    Use-case 3 - Same as use-case 2 with the exception that now we are doing 50 percent writes. Something similar to caching conversations.

    1) Still have the above problem of loading unneeded batches
    2) But now, due to the writes, you are also maintaining the state of the objects that have unnecessarily poor locality in all the nodes where they don't belong.
    3) Now you have a locking problem. While writing an entry to a segment you are blocking people in other nodes from reading or writing to that segment adding some serious latency. Plus the locks are getting pulled around to different nodes because even though your load balancer provides locality it is on a different dimension that of the internals of the map and is therefore not helpful.

    Reviewing the problems highlighted by use case 3:

    - Lock hopping leading to slow lock retrieval
    - Lock contention due to grouping of multiple unrelated entries with locks.
    - Faulting and Memory wasting due to unfortunate segmenting of data
    - Broadcasting of changes or invalidations to nodes that shouldn't care


    What did we do?

    We built a specialty highly concurrent map tuned for distribution and the above challenges call ConcurrentDistributedMap.


    Locking:
    Instead of breaking things down into segments for locking we lock on the individual keys in the map. This gives the same correctness guarantees while giving the maximum concurrency. This drastically reduces lock hopping and contention and provides in-memory lock speeds most of the time.


    Segmenting:
    The segments go away completely. Key Value pairs are managed on an individual basis so no unnecessary faulting occurs.


    Broadcasting and invalidation:
    The above, plus an efficient memory manager means that values are only faulted into nodes where they are used. Since those values aren't in all nodes anymore invalidation and or broadcasting of changes for those entries is no longer needed.

    This data structure takes excellent advantage of any natural partitioning that may occur at the application level.


    Summary

    Building a fast, coherent, concurrent, distributed data-structure requires thinking about an extended set of concerns. However, if one pays attention to the issues it is possible to create a highly useful solution. To learn more check out the ConcurrentDistributedMap described above.


    Additional Reading:




    For more information on Terracotta's distributed data structures one can always look here: